

Star Coin 3: Before the pole, Mario should take the lower route and go on a thin ledge and hang on it.Star Coin 2: The second Star Coin is before the midway point, and instead of going right, Mario should go left.Star Coin 1: After the third Bill Blaster Turret, Mario should go on the next platform (on the right of the hole, followed by the trail of coins), then Wall Jump.Shortly thereafter is a Red Ring Mario may pass through to make eight Red Coins appear nearby, half of which parachute down from up above along with volcanic debris. After the third Star Coin, Mario will reach the pole. 1 Layout 2 Star Coins 3 Enemies 4 Level map Layout Mario begins near a number of POW Blocks, which he may activate to get coins and other items from nearby Brick Blocks. Below another thin ledge, after many Bullet Bills, is the final Star Coin. After the midway point, Mario should jump to the left to get the second Star Coin. Ground-pound the Brick Blocks, then grab his shell and throw them at the POW Blocks. If Mario Wall Jumps on the wall after the thin ledge, he will be able to get the first Star Coin. Star Coin 1 A little way into the level you'll find a red Koopa Troopa patrolling between two POW Blocks. When Mario is on the thin ledge, it is harder for him to jump than usual. When Mario reaches a thin ledge, he can either hang onto it or walk on it. Mario should grab the Starman, and when the water lowers, run through the Spinies and get the Star Coin.This level is filled with Bullet Bills that are fired from Bill Blaster Turrets. Star Coin 3: There is a ? Block containing a Starman.


Mario can get the last Star Coin by going past a few Spinies. One takes Mario to a bonus area with several Flying ? Blocks containing a total of eight 1-Up Mushrooms and 120 coins, and the other is a Pipe Cannon that takes the player to the second Star Coin. Soon after that, Mario should reach two tall cannons. Mario should climb it and press a P Switch, jumping across some Flying ? Blocks to get the first Star Coin.

In between those coins are two Invisible Blocks, one containing a vine. After the Red Warp Pipe, the player should see a ? Block with two coins above it. Excluding tower, castle, and ghost house levels, it is the longest level in the game. This level has rising water similar to Mondo from Super Mario World.
